Zion Market Research has published a new report titled “Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) for Education, Corporate, Government and Other Applications: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022”. According to the report, global interactive projector market was valued at around USD 813.80 million in 2016 and is expected to reach approximately USD 2,618.05 million by 2022, growing at a CAGR of slightly above 21.5% between 2017 and 2022.
The interactive projector is a powerful educational and corporate tool which supports clear and seamless instruction and also raises the level of interactivity in classrooms and conferences. Many types of research indicate that students are more involved and motivated with information and communication technology. Therefore, interactive projectors have shown steady growth since they first hit the market in 2009.
Browse the full report at https://www.zionmarketresearch.com/report/interactive-projector-market
The low cost of interactive projectors as compared to other interactive devices such as interactive whiteboards and interactive flat panel displays is the key factor to drive growth for this market. Interactive projectors can be used on any surface and perform and provide the same quality, unlike interactive whiteboard. Additionally, the emergence of e-learning and virtual learning is also expected to contribute to the substantial market growth of interactive projectors over the forecast period. E-Learning is gaining popularity in educational institutions all over the world and the interactive projector is an ideal tool to deliver content with rich media. Virtual learning helps foster interactivity between students and teachers and has enabled the ease of access to education. By interactive projector, distance learning has become possible through webinars, live sessions, and video lectures.
However, lack of awareness and the high cost of the interactive projector is hampering the market growth. Nonetheless, technological advancement in the interactive projector can impel the further growth of this market.
By type, ultra short throw projectors held highest market share as it eliminates various problems related to an interactive systems such as eye glare and intrusive footprint. Shorter throw projection provides reduced shadows and limit the amount of light that hits a presenter’s eyes and also can help out in installations where space is limited. Increased penetration of interactive projectors in the education segment is the major driving factor for the growth of this market. For instance, in 2015, Mimio announced innovative projector which allows schools to bring interactively and touch technology to classrooms. Mimio upgraded its projector line. The Mimio Projector 280 series now includes a conventional, non-interactive model; a pen-based interactive model; and a touch-enabled model. This upgraded projector allows for the simultaneous use of up to 10 interactive pens, and the touch-based projector supports up to ten simultaneous touch points.
In North America, increasing government support to adopt several technologies in education segment and increasing penetration of interactive projectors in the corporate world drives the growth of the market. Economically developing countries such as India, Japan, and China are also expected to drive the growth of interactive projector market in upcoming years.
Key players in global interactive projector market are Epson ProVision Technologies, Texas Instruments Incorporated, Mitsubishi Electric Visual and Imaging Systems, Mimio Boxlight, SMART Technologies, InFocus Corporation, BenQ Corporation, Hitachi, Ltd., Touchjet, Inc., Sony Electronics Inc., and CASIO AMERICA INC. among others.